This build runs on Rive's native runtime (hand-written WGSL shaders + scripted scroll and configurator), which browsers can't execute — so run the real thing with the free Rive CLI:
curl -fsSL https://releases.rive.app/cli/install.sh | sh
unzip adam-01-project.zip && cd push-final && rive .
One command opens the full interactive page: scroll the story, select donors, paint galvanic charge, vitrify the skin, suture him shut, throw the switch. Download the runnable project (20 MB).
ADAM-01 sells Frankenstein's creature like a flagship device: donor-sourced anatomy, hand-sutured seams, galvanic power-on. A rigged multi-layer anatomical body (skin/muscle/organs/skeleton) lives in one .riv with hand-written WGSL shaders — charge painting, vitrification glaze, four material finishes, a full skeletal x-ray at the moment of discharge. Scroll story + five-stage configurator, all data-bound; baked scenes rendered by headless Blender on a cloud GPU, assembled and gated by agents that are never allowed to see a single frame — one human at the bench made every visual call.
Built entirely with the Rive CLI on the GPU Canvas. Download the build: adam-01-frankenstein.riv (25 MB).